Tristan Blog


For my part of this project, I wrote most of the code. Zach and Emily would change a bit here and there whenever they were implementing sound and art, but for the most part, my main contribution was the code. I wrote a basic player movement and camera follow script; nothing too fancy. Then I wrote the code that allows you to pick up the monster parts and put them into the cauldron. I used PlayerPrefs to store the variables of which part you chose, so the script in the end scene would be able to tell very easily which parts to show for your custom monster. Also, have to choose a dye that will change the color of the Sprite Renderer in the end scene, so your monster is a custom color.

Files

Playtest Build.zip 8.4 MB
Oct 14, 2020

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