Zach Blog


For my part of this project, I did the sound coding and implementation. I collected assets from other games and freesound.org, and then modified some of them to fit the style of our game. Then I put them onto audio sources in the game and integrated them into the game's code. Some of the assets (the crickets and background music) needed to be added in with spatial reference involved. In those cases, I had to put them onto audio sources with 3D spatial blend. As you can tell, the music fades out and the crickets fade in when you go outside, and vice versa when you come indoors. I really like using spatial blend in my games, because it feels very smooth and immersive for the player.

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